The Application of STEAM Education in CLIL--A Case Study of Halloween Jack-O’-Lantern. Journal of Education and Development, [S. l.], v. 7, n. 4, p. p74, 2023. DOI: 10.20849/jed.v7i4.1390. Disponível em: https://journal.chapjulypress.org/index.php/jed/article/view/2906. Acesso em: 7 mar. 2026.