Immersive Virtual Reality Simulation for Preeclampsia in Undergraduate Nursing Education: A Descriptive Mixed-Methods Evaluation
DOI:
https://doi.org/10.20849/ijsn.v11i3.1566Keywords:
clinical judgment, immersive virtual reality, nursing education, obstetrical nursing, simulationAbstract
Background: Immersive virtual reality (VR) offers nursing students a standardized environment in which to apply knowledge and practice clinical decision-making without risk to patients.
Purpose: This study described nursing students' knowledge, anxiety, self-confidence, and perceptions following an immersive VR simulation focused on the care of a patient with preeclampsia.
Methods: A descriptive mixed-methods evaluation was conducted with 60 prelicensure Bachelor of Science in Nursing students at a public university. An immersive VR module was incorporated into an existing obstetrical nursing curriculum. Anxiety and self-confidence were assessed using the Nursing Anxiety and Self-Confidence with Clinical Decision-Making Scale. Students' perceptions were collected using the Clinical Completion Questionnaire and open-ended responses.
Results: Most participants were female (76.9%), were 24 years of age or younger (84.6%), and had no previous immersive VR experience (69.2%). Students reported relatively high self-confidence in clinical decision-making (M = 4.63, SD = 0.42, on a six-point scale) and low-to-moderate anxiety (M = 2.38, SD = 0.75, on a six-point scale). The overall simulation evaluation was favorable (M = 2.60, SD = 0.31, on a three-point scale). Debriefing received the strongest evaluation (M = 2.91, SD = 0.28), followed by learning and confidence outcomes (M = 2.52, SD = 0.41) and prebriefing (M = 2.35, SD = 0.52). The measures demonstrated good-to-excellent internal consistency (Cronbach’s α = .82–.97). Qualitative findings emphasized realism and opportunities to practice clinical decision-making and emergency management. Students recommended additional orientation and reported challenges with navigation, equipment, and access to supplies.
Conclusion: Immersive VR was perceived as an engaging and psychologically safe alternative clinical learning experience when direct exposure was unavailable or inconsistent. A structured technology orientation, navigation practice, and facilitated debriefing may strengthen its educational value, although VR should complement rather than replace hands-on learning.
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Copyright (c) 2026 Nisha Nair (Author)

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© International Journal of Studies in Nursing. The copyright for all articles published in this journal is retained by the authors. All articles are published under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (CC BY-NC 4.0). This license permits use, distribution, and reproduction in any medium for non-commercial purposes only, provided the original work is properly cited.
